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Song quality

From the WaveFern Wiki

Every song gets a quality score. Quality drives almost everything: daily Streams, the chance of a hit, Park Fields Festival crowds and Gramophone Awards.[1]

The formula

quality = max(3, round( experience × ( random 8-14 + 16 × session (average of Lyrics and Mix, 0-1) + gear points (see below) + 3 if you own a home + 1 per pet you own + 2 per unlocked mentor + max(0, 8 − misses) (Beat step) )))

Experience

New artists don't get full value from their gear. Experience starts at 0.3 and climbs towards 1:

experience = 0.3 + 0.7 × (1 − e^(−xp / 200)) xp = songs made + 8 per mentor + 6 per fame level

xpExperience
00.30
250.38
500.45
1000.58
2000.74
4000.91
8000.99

Gear points

Each level of a piece of gear adds a fixed number of points (level 0 = the starting item):

Promo, decks and the content kit don't add quality; they add reach instead.

Collab songs

A collab's quality uses a different recipe: a random 30-40 base plus gear, times experience, plus up to 25 points from the fee you agreed (more for a bigger fee) and ±4 per point of opinion from the meeting chat.

Band songs

A band song's quality is the average of every member's take, plus 3 for each extra member.

Tips

  • Early on, making lots of songs is how you get better. Experience grows with every song.
  • Spend on the gear that gives the most quality per level first.
  • Things that stay with you for good (mentors, a home, pets) add up over a career.

See also

References

  1. ^ 34-studio-minigames.js. WaveFern Records source code, game v47.9.0.
  2. ^ 29-v26.js. WaveFern Records source code, game v47.9.0.
  3. ^ 52-gear-shop-plus.js. WaveFern Records source code, game v47.9.0.
Category: Music